Skip to main content
Kay - Heavenly Sword thoughts and reactions...not a review, but sort of a review.

There has been a huge amount of hype, which seems to be justified by the blink and you miss it demo that appeared on the PSN a few months ago. I rented the game, hearing that the length of it was very short and I have to say, it blew me away. The graphics were sick and the combat mechanics were incredibly deep, the problem is you never get a chance to explore all of the mechanics.

Ninja Theory should have looked at the game that many people compared it to - God of War - for a progression lesson. Heavenly Sword continually gives you new combos as you progress through the many, very short, stages. This would be great if there were new enemies that are vulnerable to air combos, or heavy combos, or had any other restrictions, but this game just shoots waves of enemies with really no need to do anything but intelligently button mash. Yes intelligently button mash, because the blocking system requires you to not be attacking to block a move automatically you have to moderate the attacks into a give and take pattern. If they would have made challenges specifically designed to use new combos/abilities they could have stretched the gameplay out and had much more variety. The other stages that feature Nariko on a canon or Kai with her bow are fun as you can guide the arrow/explosive in slow motion with pinpoint control, but in some cases go on far too long.

Oh yeah I said the game blew me away, but have only complained? yes the game is repetitive, yes it has some wasted potential, but damn is it a blast to watch!! This game is what they promised, a summer blockbuster in game form, the animation, graphics, effects, cut scenes, action, acting is all top notch. I have never enjoyed not playing a game so much in my life. While the story is hardly innovative it is superbly played out, acted and visualized on screen, look at this for Jeebus sake:

All the cutscenes look this good and the ingame action is breathtaking as well, Andy Serkis of Lord of The Rings Fame and WETA did the motion capture and cutscenes and the effort shows. The only issue I had with them was that the music was too loud and drowned out the voices and there were some frame rate issues at the beginning of some of the scenes. I also have to say that Kai is one of the funkiest characters I have ever seen, picture Bjork as an agile crossbow carrying medieval character...that is Kai

All in All the game was VERY good, a little too short, a little too repetitive, but the sheer spectacle of the game was enough to keep me playing (for all 6 hours) and want much, much more. Ninja Theory states this will be a trilogy and now that the tech is developed the can build more gameplay...I predict, right now, that heavenly sword 2 will be one of the best games of 2009...just my opinion...


Popular posts from this blog

Cool Concept Art

In other gaming news I am a sucker for a great concept picture, this one from the upcoming Bethesda Softworks game Wet was just too cool for school:

Well the game is launching soon and it is described as a highly stylized 3rd person action game. Shoot anywhere, anytime gunplay (think Stranglehold) combined with sword fighting and amazing acrobatics. The story is supposed to be zany, serious and gory, plus the main character is ridonculously hot. I like any game that can turn the concept image above into a near perfect in-game model below. There is a demo live on the UK PSN store, gonna try it tonight!

Belated PAX East 2017 Coverage Roundup - Part 3

More PAX East coverage - there are always tons of things to see and do at a PAX show and the highlight of this days coverage was an ultraviolent game called Ruiner.  It is out later this month and I can't wait to try it again!
Enjoy the continuing coverage I put out while attending the show for
PAX East Boardgame Review Final War
One of the best things about PAX is the fact that tabletop experiences are as prominent as the videogames; this year at PAX East I had a chance to try out a Tactical Card Game called Final War.  This is from a passionate group in Australia called Games Lab and it is a complex experience that blends Magic the Gathering with Dungeons and Dragons to deliver a tabletop experience that was incredibly deep but also very fun to play.
Final War is a dense game, with a large game board reserved for each player’s forces; the game can be enjoyed by 2-3 people in the current iteration; an expansion later in the year will enable a fourth player. In the ga…

PC Game Review: ‘Thumper’ from Drool

Thumper from Drool is a hard game to describe. The developer calls it a rhythm violence game, but I look at it as a psychotic merging of Rex and Audiosurf with the stylings of Tron. The game is out now for PSVR and plain old 2D on a regular screen and it is a hell of a ride in any format. Drool has announced that HTC Vive and Oculus Rift support will be coming later this year as well.
I had experienced Thumper before at PAX East where I was lucky enough to try an extended playthrough on the PSVR hardware. This time I played through the frenetic levels in 2D to see if the game is as much fun without the VR experience and I can easily say it is still very enjoyable because of how frantic and aurally strong it is.

In Thumper I controlled a sleek ship resembling a metallic bug as it zoomed and twisted through insane kaleidoscopic backgrounds trying to reach the end of each themed level where a boss awaits.  The term “a rhythm violence game” means there is music, but not music you could iden…