Saturday, June 14, 2008

Glee!!!


It is truly Epic, but some of the smaller touches that no one knew about are tres cool:

-an ingame iPod and music you can find ingame to play on it. There is also a podcast and there will be new ones weekly that you can only access ingame!
-If you have a bluetooth headset you can get codec messages sent to your headset so the game feels more authentic.
-Tons of interactive scnes where you hit L1 or X to see alternate scenes or views.
-The amazingly deep weapon system and war economy.
-Of course the gameplay, graphics and story sequences are just as strong as you expect.

Monday, June 09, 2008

Kay, MGS4 is out in a few days and I am officially in Metal Gear Solid fanboy fever right now. I am just about to finish MGS3: Snake Eater and I have to say, through all the games so far The Boss is by far my favorite character.


She was tougher then nails (beat snake up about 15 times during the game), cool, collected...and frankly Hot as hell. When she is in the white sneaking outfit...wow. her story segments were the best in the game...by far.

Seriously her actions and words were uniformally amazing, she is a credit to Kojima in her character being much more then an Eva or a Merryl ever was.

I hope MGS4 has similar quality female characters, Meryll could be I suppose, but her history isn't nearly as tragic as the Bosses.

Thursday, June 05, 2008

Ok, so there has been some hooplah, hubbub and general discombobulation over the NDA reviewers of MGS4 have had to undergo. Kotaku has provided some good articles about it so far, the first looking at the general concerns from a reviewer perspective and the second a response from Konami about the actual reasoning (in a vague way).

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So the general company line is the following:
-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)

The game requires an eight minute install, as well as a number of two to three-minute installs between acts.
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Of course once this frank explanation was detailed the commenting, flaming, over-reacting and bellyaching started in full force. Product Placement? I am not paying for a commercial! Installs??? What the hell, they are idiots!! Length of cutscenes?? How dare they not let me time and spoil the length of a movie scene or game in general!!

Seriously guys, what is the complaint about product placement? We already know about the energy drinks and Triumph motorcycles, product placements are par for the course in movies for ages now and Games are getting them too. This game cost an insane amount of money to make and it is only logical that they have to recoup in other guaranteed ways. I have full respect for Kojima productions and am sure we won't see incredibly blatant or illogical products placed randomly on the screen. Besides, if they can make it look this good, I won't complain!



As to installs there is a sad fact that the BD-Drive cannot read as fast as a DVD due to the size and buffer constraints so larger more complex games tend to opt with an install in order to shorten load times. Also one of the caveats is to not to mention what happens in later install sequences. This means they will be interactive and entertaining. Much better then the black screens we are used to. I would bet even the initial install is an experience and not just a blank screen.

People quickly forget that the MGS games have always had innovative ways to use the PlayStation technology and I bet that Konami/Kojima were afraid that some of the surprises would get leaked because they are that cool. your IGN's and Kotakus probably would not, but the smaller sites or less reputable ones may have. The NDA is a way to ensure surprises stay surprises. If you like MGS games you will like this better then all of them according to early press. Stop worrying about what the marketing people are doing and just look forward to what will be an AMAZING game.