Skip to main content
Ok, so there has been some hooplah, hubbub and general discombobulation over the NDA reviewers of MGS4 have had to undergo. Kotaku has provided some good articles about it so far, the first looking at the general concerns from a reviewer perspective and the second a response from Konami about the actual reasoning (in a vague way).

So the general company line is the following:
-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)

The game requires an eight minute install, as well as a number of two to three-minute installs between acts.

Of course once this frank explanation was detailed the commenting, flaming, over-reacting and bellyaching started in full force. Product Placement? I am not paying for a commercial! Installs??? What the hell, they are idiots!! Length of cutscenes?? How dare they not let me time and spoil the length of a movie scene or game in general!!

Seriously guys, what is the complaint about product placement? We already know about the energy drinks and Triumph motorcycles, product placements are par for the course in movies for ages now and Games are getting them too. This game cost an insane amount of money to make and it is only logical that they have to recoup in other guaranteed ways. I have full respect for Kojima productions and am sure we won't see incredibly blatant or illogical products placed randomly on the screen. Besides, if they can make it look this good, I won't complain!

As to installs there is a sad fact that the BD-Drive cannot read as fast as a DVD due to the size and buffer constraints so larger more complex games tend to opt with an install in order to shorten load times. Also one of the caveats is to not to mention what happens in later install sequences. This means they will be interactive and entertaining. Much better then the black screens we are used to. I would bet even the initial install is an experience and not just a blank screen.

People quickly forget that the MGS games have always had innovative ways to use the PlayStation technology and I bet that Konami/Kojima were afraid that some of the surprises would get leaked because they are that cool. your IGN's and Kotakus probably would not, but the smaller sites or less reputable ones may have. The NDA is a way to ensure surprises stay surprises. If you like MGS games you will like this better then all of them according to early press. Stop worrying about what the marketing people are doing and just look forward to what will be an AMAZING game.

Popular posts from this blog

Cool Concept Art

In other gaming news I am a sucker for a great concept picture, this one from the upcoming Bethesda Softworks game Wet was just too cool for school:

Well the game is launching soon and it is described as a highly stylized 3rd person action game. Shoot anywhere, anytime gunplay (think Stranglehold) combined with sword fighting and amazing acrobatics. The story is supposed to be zany, serious and gory, plus the main character is ridonculously hot. I like any game that can turn the concept image above into a near perfect in-game model below. There is a demo live on the UK PSN store, gonna try it tonight!

Belated PAX East 2017 Coverage Roundup - Part 3

More PAX East coverage - there are always tons of things to see and do at a PAX show and the highlight of this days coverage was an ultraviolent game called Ruiner.  It is out later this month and I can't wait to try it again!
Enjoy the continuing coverage I put out while attending the show for
PAX East Boardgame Review Final War
One of the best things about PAX is the fact that tabletop experiences are as prominent as the videogames; this year at PAX East I had a chance to try out a Tactical Card Game called Final War.  This is from a passionate group in Australia called Games Lab and it is a complex experience that blends Magic the Gathering with Dungeons and Dragons to deliver a tabletop experience that was incredibly deep but also very fun to play.
Final War is a dense game, with a large game board reserved for each player’s forces; the game can be enjoyed by 2-3 people in the current iteration; an expansion later in the year will enable a fourth player. In the ga…

Whiskey of the Year?

Late in 2015 a relatively inexpensive, frankly cheap, whisky from Canada called Crown Royal Northern Harvest Rye won a very prestigious award - Worldwide Whiskey of the Year beating out out champions from Scotland, Japan and the US.  In the words of the reviewer Jim Murray:

“Crown Royal Northern Harvest pops up out of nowhere and changes the game,” said Murray of the whisky, which he awarded a record-tying 97.5 out of 100 points. “It certainly puts the rye into Canadian Rye. To say this is a masterpiece is barely doing it justice.”

Naturally as a developing Whiskey connoisseur I wanted to try this $40 bottle of Rye Whiskey myself, but an announcement like that broke the walls of the drinking world and the Northern Harvest Rye has been selling out for nearly 6 months with further accolades coming in the meantime:

In addition to being named 2016 World Whisky of the Year, Crown Royal Northern Harvest Rye received a double gold medal at this year’s San Francisco World Spirits Competition.…