Skip to main content
OK, I have to talk Borderlands again. It truly has gripped me in it's OCD inducing claws. This game has such a wonderful loot drop system and I am a true sucker for Mission based RPG's. I truly love games that let you grab a number of quests and then let you pick and choose which ones to complete and in what order.

Done well
--The map and compass clearly shows you where your next point of interest for the quest is.
--Quests are interesting and varied, fetch quests, challenges, boss fights, mayhem and repair variants are all there.
--Rewards are very rewarding! Generally you get XP and money, sometimes a great weapon. The loot is so cool that you really want that next gun, shield or mod.
--Quests have level indicators and they are accurate. I tried a level 15 when I was level 12 and paid for it in blood. Nice to see this done well.

Done not so well
--Quests for the most part have no personality. The ones from people resonate a little bit, but the ones from the bounty board are always for people, but you are never given their motivation or history. A little background would have gone a long way
--I don't mind the overland back and forth, but give the low level monsters AI a little nudge and teach them not to attack people who could kill them with a sneeze. Pup Skaag's keep attacking me, it is now an annoyance, like mosquitos.
--Quick travel would be lovely, even if it is just back to FyreStone to hand in quests. The vehicles are great, but it is tedious to drive back everytime...

Not related to the quests things that suck
--Really only the load times are annoying. With a 2.7Gb install I would have assumed we would have short loads, nope! Moving between the maps takes about 70 seconds...that is 40 seconds too long

I do truly love the game despite my quibbles. It has made me late for work three times as I played in the morning for a bit and I am thoroughly sleep deprived from plying too late daily.

Comments

Popular posts from this blog

Cool Concept Art

In other gaming news I am a sucker for a great concept picture, this one from the upcoming Bethesda Softworks game Wet was just too cool for school:



Well the game is launching soon and it is described as a highly stylized 3rd person action game. Shoot anywhere, anytime gunplay (think Stranglehold) combined with sword fighting and amazing acrobatics. The story is supposed to be zany, serious and gory, plus the main character is ridonculously hot. I like any game that can turn the concept image above into a near perfect in-game model below. There is a demo live on the UK PSN store, gonna try it tonight!

Belated PAX East 2017 Coverage Roundup - Part 3

More PAX East coverage - there are always tons of things to see and do at a PAX show and the highlight of this days coverage was an ultraviolent game called Ruiner.  It is out later this month and I can't wait to try it again!
Enjoy the continuing coverage I put out while attending the show for Blogcritics.org
PAX East Boardgame Review Final War
One of the best things about PAX is the fact that tabletop experiences are as prominent as the videogames; this year at PAX East I had a chance to try out a Tactical Card Game called Final War.  This is from a passionate group in Australia called Games Lab and it is a complex experience that blends Magic the Gathering with Dungeons and Dragons to deliver a tabletop experience that was incredibly deep but also very fun to play.
Final War is a dense game, with a large game board reserved for each player’s forces; the game can be enjoyed by 2-3 people in the current iteration; an expansion later in the year will enable a fourth player. In the ga…

PC Game Review: ‘Thumper’ from Drool

Thumper from Drool is a hard game to describe. The developer calls it a rhythm violence game, but I look at it as a psychotic merging of Rex and Audiosurf with the stylings of Tron. The game is out now for PSVR and plain old 2D on a regular screen and it is a hell of a ride in any format. Drool has announced that HTC Vive and Oculus Rift support will be coming later this year as well.
I had experienced Thumper before at PAX East where I was lucky enough to try an extended playthrough on the PSVR hardware. This time I played through the frenetic levels in 2D to see if the game is as much fun without the VR experience and I can easily say it is still very enjoyable because of how frantic and aurally strong it is.

In Thumper I controlled a sleek ship resembling a metallic bug as it zoomed and twisted through insane kaleidoscopic backgrounds trying to reach the end of each themed level where a boss awaits.  The term “a rhythm violence game” means there is music, but not music you could iden…