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Meant to post this a while ago! I attended the Montreal International Games Summit a few weeks ago and it was an amazing experience! I attended some great Seminars:

MIGS 09: Cinematics sans Cutscenes

Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.

MIGS 09: Dead Space: A Musical Post Mortem

Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.

MIGS 09: Jason Holtman, Director of Business Development, Valve Keynote Liveblog

A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.

MIGS 09: Ken Rolston, Lead Designer Big Huge Games Liveblog

A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.

MIGS 09: Yoichi Wada, President and CEO of Square Enix Keynote Liveblog

A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development.

I also interviewed a number of influential people in the videogame industry:

MIGS 09: Interview with Jonathan Cooper, BioWare

Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.

MIGS 09: Interview with Ken Rolston, Big Huge Games

An organic discussion with a talented designer of huge narrative RPG titles.

MIGS 09: Interview with Patrick Plourde, Ubisoft

Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.

MIGS 09: Interview with Dorian Kieken, BioWare

Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.

It was a great conference and a real life experience for me.

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Cool Concept Art

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Whiskey of the Year?

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“Crown Royal Northern Harvest pops up out of nowhere and changes the game,” said Murray of the whisky, which he awarded a record-tying 97.5 out of 100 points. “It certainly puts the rye into Canadian Rye. To say this is a masterpiece is barely doing it justice.”

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PAX East 2016 Coverage Part 2

Sorry for the long delay, life gets real busy around here!  So on to more PAX East coverage, one of the things I love best about the show is how diverse it is.  I attended panels on games, but also on diversity, tabletop, game design and more.  I also get a chance to check out hardware such as the HTC Vibe and Occulus Rift as well as unconventional playtests like board games.  PAX East is an incredible experience in how involved the attendees are, everyone is happy, cosplayers are everywhere and the vibe is always incredibly positive.  On to the coverage from the show:

PAX East 2016 Preview: Betrayal at House on the Hill – Widow’s Walk Expansion


PAX East is not all about video games or nerd culture; it also has a robust tabletop and roleplaying experience that is easy to lose hours in, if not days, during the conference.  At this year’s show I was able to try the upcoming expansion of the classic game Betrayal at House on the Hill called Widow’s Walk. The original game, released nearly …