
Before I begin, a description of PAX is necessary, but instead of paraphrasing or making up my own, it just makes sense to give the official line:
"PAX is a three-day game festival for tabletop, videogame, and PC gamers. We call it a festival because in addition to dedicated tournaments and freeplay areas we've got nerdcore concerts, panel discussions, the weekend-long Omegathon event, and an exhibitor hall filled with booths displaying the latest from top game publishers and developers. Even with all this amazing content the best part of PAX is hanging out with other people who know their shit when it comes to games."
The Preparation

Travel and hotels are stressful enough, but the real challenge of PAX east preparation is the schedule. Not only are there dozens of very interesting panels everyday, there are literally hundreds of games of the digital and tabletop variety to check out. Attending as media, I also have the opportunity to have meetings with various companies that range from quick demos to extended play sessions and interviews.

Flight and Hotel dealt with far in advance, day job vacation booked and kids re-arranged during my absence I am ready to head to Boston. The last preparation is figuring out subway travel and confirming the last appointments which change the entire schedule around.
I highly recommend that any out of towners who attend PAX East try and come early and leave late. Because we arrived a couple of nights early, were able to attend the highly enjoyable PokeCrawl, a charity based pub crawl with a Pokémon theme, perfect for PAX East. It was the night before PAX started and while that may not have been the smartest of choices the next day, it was very fun at the time.
The Event

It is usually hard to decide what to do first when you arrive at PAX East, for me this year it was a little easier. We had picked up our badges the day before (which saves hours) and media has access to an hour in the exhibit hall before the doors open. An hour may seem like a lot, but with 10s of thousands of square feet of space and hundreds of exhibitors, the time is precious. We ended up seeing Aliens: Colonial Marines, The Behemoth booth and took a walk through the Microsoft booth.
Once the hour was up, we had to hustle up to the main theatre for the keynote by the legendary Jordan Mechner. This is where the dice rolling at PAX East begins. With so many people (70-80,000 people walk through the doors over the three days) getting into key panels are a combination of luck and the perseverance to line-up for hours in advance. Media access means nothing in regards to the panels, you either get in or not, media rows are not reserved at the conference for panels, no matter how prominent you are.

The day ended with a late appointment at the Warner Brothers booth where we checked out the crazy and fun Lollipop Chainsaw and the Xbox 360 version of the Witcher 2. I was also lucky enough to have a chat with Suda 51 about Lollipop Chainsaw, it was a real treat meeting him as he is dynamic and passionate individual.
The rest of the three day event followed a very similar pattern. I tried (and was sporadically successfully) in attending a number of panels looking at varied topics like Hitman: Absolution; Penny Arcade: Make a Strip; Dragonlance; and Real RPGs: Sexuality, religion, and race in design and play. I also had the pleasure of meeting with a number of developers looking at games such as Sleeping Dogs, Quantum Conundrum, Penny Arcade's On the Rain-Slick Precipice of Darkness 3, Max Payne 3, and Borderlands 2 among others. All of the games made a great impression and when the lights came up at the end of the Omegathon I was surprised that PAX East was over.
The Experience
PAX East is something that needs to be experienced if you have any interest in the video game or table top world or just the culture itself. The moment you step into the convention centre you are, as Wil Wheaton said in the inaugural show, Home.
Outside of the games and the panels and rock concerts, the real meat of PAX is the people. Everywhere you walk there is a huge array of personalities and cultures and they are all there for the same reason. I never saw fights; I never saw blatantly rude behaviour; instead I saw people meeting, talking, playing, laughing, and just enjoying their passion whether it be Magic: The Gathering, Pokemon or the latest Call of Duty.
One of the perfect examples of what the experience of PAX is like comes from an encounter I had on the subway on the way to the show. A guy dressed as Nathan Drake stopped me to chat, turns out he is a random person I met while waiting in line at the first PAX East. We were really bored in that line and I had just bought some new dice so I asked the guys if they wanted to join an impromptu roleplay session. As we had no books I made up a scenario based roughly in the D&D 3.5 world and did a 45 minute session with four random strangers. This person on the subway told me that he remembers that and tells people about it as one of the coolest things he had ever experienced. It was one of the things that made his PAX experience that year and locked him and many of his friends in to the show from that point on.
PAX is not just a group of geeks and nerds gathering to talk about children's hobbies and act weird as some outside folks would lead you to believe. It is a community of strangers who reach out to each other with their common passions and ideals and become family.
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