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Showing posts from 2014
My thoughts on Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel is a neat tongue-in-cheek concept, featuring the rise of Handsome Jack and set just after the events of the original Borderlands title. It’s a sequel to the first title and a prequel to the second (excellent) Borderlands game, a cute and effective title. Those games were incredibly fun to play and hooked many a gamer (myself included) for many, many hours of crazy Claptrap-enhanced antics. So how do you make a new game sandwiched between the two original titles bigger and better? The answer seems to have eluded 2K Australia and Gearbox, as this game is competent and fun but just seems like more of the same. Let’s back up a bit. The story of Borderlands: The Pre-Sequel focuses on a group of new Vault Hunters hired by Jack (not labelled as ‘Handsome’ yet), who is essentially a Hyperion middle manager at this point, to investigate a vault on Pandora’s moon Elpis. This being a Borderlands game, all goes to hell on Elpis …
Extra Life 2014

For the last few years I have been joining some good friends over at Team Bombshelter as they participate in the Extra Life 24 hour gaming event.  For those who don't know Extra Life it is a 24 hour gaming marathon run once a year and proceeds are raised to directly support a local Childrens Hospital.  As we are from Ottawa, we choose the great Children's Hospital of Eastern Ontario (CHEO), a fantastic facility that always needs support.

I have not participated as a team member as with my own kids and schedule it is hard to commit for the entire 24 hour period.  I do donate, bring food and join in the festivities and will look to participate a little more directly as a team member next year.

The event is absolutely amazing and the Team truly outdid themselves this year in scale and donations.  This team of dedicated gamers managed to raise far more than double their $2000 goal and is sitting at $4684 and counting (some late donations are trickling in).  It is a…
My continuing thoughts on Destiny.

I have a lot of games, I mean A LOT!  Far too many really.  I would say I am midpoint through playing at least 40 excellent titles and have about 10-15 more I just haven't even started...plus older ones I want to get back to.  Just recently many amazing games have been released, Wasteland 2, Borderlands: The Pre-Sequel, Middle Earth Shadow of Mordor and Alien: Isolation to name a few.  But Destiny is one game I cannot stop playing, and it is actually really astonishing as that kind of multiplayer focused re-play style of game is something I tend not to enjoy or stick around for.

I often play a story mission, a strike, a few patrols and a couple of multiplayer matches a night.  Right now my focus is strictly on levelling my vanguard rank and taking out Guardians in the crucible just to unlock this exotic weapon:

I am working through a really tough exotic bounty to get this weapon, currently I have to get 500 points by killing Guardians in the cruc…

PAX East 2014 Preview: Borderlands: The Pre-Sequel!

One of the surprises leading up to PAX East was hearing about the new game in the Borderlands franchise called Borderlands: The Pre-Sequel! Developed by 2K Australia with heavy partnership from Gearbox, this new title focuses on Handsome Jack’s rise to infamy in the period between Borderlands one and two. While the game was not playable by attendees at the show, Gearbox and 2K Australia had a developer-led playthrough of the new game that was focused on introducing new characters, environments and weapon types. It was a great presentation and alleviated my fears that this would be just more of the same Borderlands we are used to. The presentation started with the character of Athena, a Gladiator class who was an NPC originally introduced in DLC for the first Borderlands. Athena’s abilities focus on a shield she can generate to absorb shots and then fire for tremendous damage. As the presenter moved around the world, which is the moon orbiting Pandora, he introduced some of the new mec…

PAX East 2014 Preview: Defense Grid 2

Tucked away at PAX East was a booth for Defense Grid 2, a sequel to the well-loved Defense Grid: The Awakening which to me defined the tower defense genre with its tight action, wit and customizable experience. Despite being a terrific game and a solid seller the first title did not put its developer Hidden Path in a position to fund a sequel and they did not want to go the traditional publisher route. That left Kickstarter, which they approached it in an interesting way: If they got a certain amount they would release an expansion to the original game, while if they achieved their top goal a sequel would be released. They missed their top goal, but a mystery backer topped up their funding and work was started. They released their expansion last year and then eventually reached out to 505 games for publishing support and are well on their way to releasing the full sequel later this year. I had played a great deal of Defense Grid: The Awakening on PC and noticed when I got to the booth…