Skip to main content
My continuing thoughts on Destiny.

I have a lot of games, I mean A LOT!  Far too many really.  I would say I am midpoint through playing at least 40 excellent titles and have about 10-15 more I just haven't even started...plus older ones I want to get back to.  Just recently many amazing games have been released, Wasteland 2, Borderlands: The Pre-Sequel, Middle Earth Shadow of Mordor and Alien: Isolation to name a few.  But Destiny is one game I cannot stop playing, and it is actually really astonishing as that kind of multiplayer focused re-play style of game is something I tend not to enjoy or stick around for.

I often play a story mission, a strike, a few patrols and a couple of multiplayer matches a night.  Right now my focus is strictly on levelling my vanguard rank and taking out Guardians in the crucible just to unlock this exotic weapon:

I am working through a really tough exotic bounty to get this weapon, currently I have to get 500 points by killing Guardians in the crucible using only void damage.  The catch is that any deaths set you back so you need to have a good kill/death ratio.  I am being really strategic when I play and have a void shotgun and heavy weapn but it is still a grind.  So why do I do it? Why do I keep playing when all other games that forced my hand in such a way turned me off?  Part of the answer is in my review for Destiny:

Destiny Review on Blogcritics

But deeper than than the fact that the game is slick, has great controls and plays buttery smooth, the game allows you to interconnect tasks that makes grinding completely addicting.  You have ranks you can get in certain factions, the base vanguard faction, a clan faction and when events like Queens Bounty and Iron Banner arrive you can also level in there as well.  The trick is you can only accrue experience in one at a time.  If you equip a standard cloak (or whatever the equivalent is for Warlock/Titan) you rank Vanguard, if you wear the Queens cloak or Iron Banner or Future War Cult colors then you rank with them.  You care about this because each of them have somewhat unique legendary items you can buy, but only if you achieve a certain rank!  This inspires you to level up so you can buy Legendary items which is much easier then waiting for them as drops.  I am currently Rank 2 in FWC and nearly rank 2 in Vanguard.  The goal being having all Legendary items equipped.  Why?  So I can level up.   Past level 20 you can only level by equipping items with light points, the Blues have decent points, but Purple Legendaries are better and Yellow exotics obviously the best.  To achieve level 30 you need the killer gear.

So Levelling is one reason to grind/play, but that would not be enough.  In order to make me want to do it Destiny has bounties which to me ties everything together.  I know I have to grind crucible matches to get my exotic Hand Cannon unlocked, so I take Crucible bounties as well, these could be melee 10 people from behind or kill 10 warlocks or take over 10 control points.  All of this reward me with experience (which convert to Motes of Light, which equals additional levelling and a currency).  By layering these bounties on what I already want to do personally it gives me that extra incentive to play match after match.  There are bounties for Strikes, patrols and other actions that make playing through the game sequences over and over rewarding on a continual basis.

Having all of these different goals, bounties are a way to keep me interested but Bungie also has daily story missions with extra rewards as well as weekly strikes and crucible matches with bonuses that sweeten the pot.  Plus the gameplay is just so damn fun.  I mean really flawless.  I have not enjoyed a shooter so much in ages, so much so that the gunplay in Borderlands: TPS seems frankly subpar.  Bungie has said that they will continue to grow Destiny and I see it in the content patches and Public Events.  I am hopelessly addicted to this game and frankly I don;t care, it is pure fun to me and I wish I was home playing it right now.

Comments

Popular posts from this blog

Cool Concept Art

In other gaming news I am a sucker for a great concept picture, this one from the upcoming Bethesda Softworks game Wet was just too cool for school:



Well the game is launching soon and it is described as a highly stylized 3rd person action game. Shoot anywhere, anytime gunplay (think Stranglehold) combined with sword fighting and amazing acrobatics. The story is supposed to be zany, serious and gory, plus the main character is ridonculously hot. I like any game that can turn the concept image above into a near perfect in-game model below. There is a demo live on the UK PSN store, gonna try it tonight!

Belated PAX East 2017 Coverage Roundup - Part 3

More PAX East coverage - there are always tons of things to see and do at a PAX show and the highlight of this days coverage was an ultraviolent game called Ruiner.  It is out later this month and I can't wait to try it again!
Enjoy the continuing coverage I put out while attending the show for Blogcritics.org
PAX East Boardgame Review Final War
One of the best things about PAX is the fact that tabletop experiences are as prominent as the videogames; this year at PAX East I had a chance to try out a Tactical Card Game called Final War.  This is from a passionate group in Australia called Games Lab and it is a complex experience that blends Magic the Gathering with Dungeons and Dragons to deliver a tabletop experience that was incredibly deep but also very fun to play.
Final War is a dense game, with a large game board reserved for each player’s forces; the game can be enjoyed by 2-3 people in the current iteration; an expansion later in the year will enable a fourth player. In the ga…

PC Game Review: ‘Thumper’ from Drool

Thumper from Drool is a hard game to describe. The developer calls it a rhythm violence game, but I look at it as a psychotic merging of Rex and Audiosurf with the stylings of Tron. The game is out now for PSVR and plain old 2D on a regular screen and it is a hell of a ride in any format. Drool has announced that HTC Vive and Oculus Rift support will be coming later this year as well.
I had experienced Thumper before at PAX East where I was lucky enough to try an extended playthrough on the PSVR hardware. This time I played through the frenetic levels in 2D to see if the game is as much fun without the VR experience and I can easily say it is still very enjoyable because of how frantic and aurally strong it is.

In Thumper I controlled a sleek ship resembling a metallic bug as it zoomed and twisted through insane kaleidoscopic backgrounds trying to reach the end of each themed level where a boss awaits.  The term “a rhythm violence game” means there is music, but not music you could iden…