The Behemoth has always made funny games with weird premises, but in Pit People they have hit peak weird and I kind of like it. Pit People is a truly odd Strategy RPG game from the studio that brought us Castle Crashers, Alien Hominid and BattleBlock Theatre. The game is as insane as it is hilarious and is only hampered by the somewhat tedious combat.
The story of Pit People is so weird it actually feels odd typing it. Essentially the tale revolves around a giant space bear that collides with a planet causing havoc for a Blueberry farmer called Horatio. The gigantic space bear has captured Horatio's son and is holding him hostage to torment him while the world goes bonkers.
Horatio is joined by a Cyclops that is also his soulmate, a sentient cupcake who can heal, a battle princess, a conquistador pirate lady and a host of other characters you can enlist. These range from Gnomes and Hair Trolls to Vampires and Robots as well as a hoard of other weird creatures.
The city is where the market can be found to buy new gear and items as well as a Pit that the characters can fight through. The city is also where new missions and side quests are initiated. Once the game starts rolling the city becomes the place where all the planning an customization happens.
Once you get to the mission location (and avoided or engaged in wandering monster battles on the way) there is often a humorous cut scene and then the action starts. It is not always kill X creatures, sometimes there are objectives or shortcuts to end the scenario. In all cases it takes a long while to resolve each battle.
In battle there are no real options aside from positioning your characters strategically. Ranged attackers sometimes have attacks that affect multiple tiles and some characters have weapons with special modifiers on them. Where you place your cupcake healer thingy makes a big difference as does placing shield bearers. If shields are in the lead position they often deflect projectiles for other characters.
While combat is pretty simple and has limited control there is a huge amount of variety with the characters. In nearly every mission multiple loot drops are obtained which have weapon and cosmetics for the party. The weapons are sometimes pretty standard like a giant sword or bow, but most times they are ridiculous. My current party has a cosmic pop sword, two sticks of dynamite, a surfboard for a shield, peppermint frosting for the cupcake and a pizza slicer weapon.
The cosmetics are just as varied as the weapons with bird heads, odd beards, thumb heads, masks and crazy hairstyles to choose from. Over the course of the game my crew looked weirder and weirder - I actually made it a mini game to see just how strange they could look. The cosmetics are just that - changes in appearance with no stat bonuses but it adds a fun depth to the game.
In the end I found Pit People to be enjoyable despite the tedious travel and oddly languid combat because of the story humor and visual flair. The game itself is well worth playing for the sheer experience. I hope The Behemoth will continue to tweak the game to make it flow in a more enjoyable fashion. If they do that then this could stand out as the best game they have made.