MIGS 09: Cinematics sans Cutscenes
Jonathon Cooper from Bioware discusses how he would love to see cinematic gameplay instead of cutscenes.
Jason Graves dissects and pulls apart the process he used to create the excellent audio for Dead Space.
A liveblog and recap as Jason Holtman from Valve, discusses games entertainment in the age of connectivity.
A liveblog and recap as Ken Rolston, Lead Designer from Big Huge Games, discusses a narrative designers toolkit.
A liveblog and recap as Yoichi Wada, President and CEO of Square Enix, discusses cultural diversity in gaming development.
I also interviewed a number of influential people in the videogame industry:
Lead Animator at Bioware, Jonathan Cooper, sat down with me to discuss Mass Effect 2 and cinematics in general.
An organic discussion with a talented designer of huge narrative RPG titles.
Patrick Plourde from Ubisoft and I share a candid discussion about Assassin's Creed 2.
Dorian Kieken from BioWare shared some insight on how a living plan benefits BioWares development process.
It was a great conference and a real life experience for me.